Back Onstage

We brought the show “Campfire” to the Brody stage last night for a great, albeit creepy, show. The house was nearly full, and the cast was having a blast. The universe has validated me getting back onstage. I was recognized while working out and at a coffee shop today. It’s nice to finally feel like I’m getting back into the swing since returning from Amsterdam. Going to head out to the Sunday Jam show at the Brody in a few.

It was great to manage the glut of connections both on the Applied Improv Network and Facebook. Slowly the network grows to blanket the globe. I was really excited to hear that improv is hitting China and growing in Japan. My anthropological curiosity wants to track how this meme spreads into the uncharted improv territory of Asia. I’m also really curious to see how other cultures adapt the tool to their needs. Anywho, it’s the geek in me talking again.

Amsterdam in Retrospect

Have some time on my layover to do a quick share. The conference was great. It was an amazing learning experience. There was so much good information, and it was totally awesome connecting with friends both new and old.

People were really affected by my talk, and it sparked a lot of reflection and discussion. I was given one of the highest compliments that I’ve ever received, passionate madman. Of course, I also had time to soak up Amsterdam’s charm. Thank you to all the generous and wonderful people in Portland and Amsterdam for making this trip possible. I couldn’t have done it without you!!!

Anthropology of Improv Presentation

Because of the high demand for the power point to my talk I am posting it here for your perusal. Enjoy and feel free to contact me with questions and comments.
The Anthropology of Improvised Theatre

The Amsterdam Experience

Been having a lot of fun here in Holland. My talk was well-received today, and I am meeting some really fascinating and amazing people. The sights have also been great. Check out some photos:

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Another Thanks

For the last two weeks, I’ve been cramming information into the suitcase of my brain. Factoids gleaned from books like Children of the Ice Age, Grooming, Gossip and the Evolution of Language and The Mystical Mind: the Neurobiology of Spiritual Experience among others are piled here and there around the ideas for my talk. Now, I’m cramming socks, shirts and other travel necessities into a suitcase.

The only reason that I’m able to be doing this is because of the generosity of the people in my life. It also moves me to think that at the heart of my talk are the very concepts of how our ability to connect in a meaningful and lasting way is what saw us through the most difficult of times as a species. The fact that these things still move amongst us gives me hope. One more big thanks to everyone who chipped in good words, good thoughts, and cash to allow me to make the trip to Amsterdam! I leave this Sunday (9/19). Keep your eyes on this blog for updates, pictures, videos and things while I’m away.

Categories of Heroes

A cool table taken from an old anthropology article titled “The Sports Hero: an Endangered Species” by Garry Smith. I think it has a lot of relevance toward improvising character work. A shorthand list like Johnstone’s ‘Fast Food Stanislavski’. These are a great primer for the types of heroes that one can be or portray.

Category Theme
Winners

  • Strong Man
  • The Brain
  • The Smart Operator
  • The Great Lover
Getting what you want, beating everyone, being a champ
Splendid Performers

  • Showmen
  • Heroes of Play
  • Playboy
Shining before an audience, making a hit
Heroes of Social Acceptability

  • The Pin-up
  • The Charmer
  • The Good Fellow
  • Conforming Heroes
Being liked, attractive, good or otherwise personally acceptable to groups and epitomizing the pleasures of belonging
Independent Spirits

  • Bohemian
  • Jester
  • Angry Commentator
Standing alone, making one’s way by oneself.
Group Servants

  • Defenders
  • Martyrs
  • Benefactors
Helping people, cooperation, self-sacrifice, group service and solidarity

Notes I took at the Keith Johnstone Workshop

Day 1

  • Planned incompetence: in reference to having people get chairs
  • Theatre Machine was advertised as “Mime” in Berlin in the 60’s because improvisation was unknown.
  • Drama is a changing vehicle
  • It’s no good walking around on stage trying to be a good improviser if you’re not.
  • If you fail and remain happy up here, people like you. Anywhere else, they’ll hate you, like in a car accident.
  • The audience should want to take you home.
  • Create question police to drag a question asker off, or gag police for gaggers off, etc.
  • If you say the right thing, you see your partner get happy. You know you’re on the right track.
  • The assholes who shout out suggestions don’t want to see the scenes; they want to compete with the actors to be funny.
  • The audience has a myriad of latent ideas about the developing scene (penguin in a forest). When we deny those to be clever, it can be a disappointment for them.
  • Theater is about people getting into trouble and about people being changed.
  • Dead bodies in improvisation tend to get up after about 7 seconds.
  • If there is a car driving in a scene, it will hit someone almost immediately.
  • You learn to look angry and repulsive when you live in a city because you don’t want to be approached.
  • Game: Put someone out of the room, get group remaining to decide on a simple activity for the person to do, when the person comes back in, the crowd says ‘beep’ when they do that thing or get close to doing it.
  • Don’t torment your dolphins, give them clues.
  • Reframe the experience of learning. If you don’t fail, you’re not learning.
  • We have to go, not by thought, but by feeling.
  • We want to see happy, good-natured people who are courageous and moving things into the future.
  • Game: take group, play yes lets, but give performers the option to leave if they don’t like/feel good about a suggestion.
  • Raise your eyebrows and say “nope”, lower your eyebrows and say “no” (we don’t like that one).
  • Game: What comes next? Use ‘nope’ as above, but in response to a poor suggestion from your partner. Nope results in the denied having to leave. [shoot for narrative]
  • Game (variation on above): when someone says no, they become responsible for answering the question “What comes next?”
  • People are deluded in thinking a scene that starts badly will get better.
  • If you’re totally honest and go about feeling, then the audience will follow you.
  • Improvisers collude to avoid change and get laughs. Example: Improvisers doing MacBeth would have him not change when he sees the ghost in the throne.
  • Improvisation is like a saw that never cuts anything. It annoys me. (in reference to not exploiting political material)
  • Learn ways to turn your partner and audience on.
  • Explore the obvious
  • It’s better to be obvious than a clever asshole who’s trying to best others.
  • Johnstone spends time teaching performers to understand and pay attention to the audience.
  • Feet together: obedience. Heels out: gets cuter. Hands in your laps moving around: cuter. Toothy grin: even cuter.
  • If you want to get important, hold your eye contact.
  • If you can actually match status, they’ll think you’re one of them. (anthropology: mutuality)
  • Book: “crowds and power”
  • Patting head or touching face can elevate your status.
  • Status number exercise-except that he uses only 3 numbers rather than 4. Duh!
  • If you can be low status happy, people will like you.
  • What is the voice for on stage? It’s for controlling the audience. (Hello grooming notion)
  • There’s another way to play improv; it’s to see who takes control. The less stress you feel onstage, the less likely you are to control.
  • Eventually took 2 out of the status choice game.
  • You need to give a scene a point or something. Otherwise, you’re just imitating life.
  • Game: scene, either actor can snap when the other actor is not making them feel good. Other players drag that person away while they scream “I’m a good improviser!” The moment you feel it, snap your fingers.
  • Watch your partner to keep making sure they’re having a good time. If not, change your tactics.
  • Keep your promises for your audience. The best spectacles make a promise and keep it.
  • We should be telling stories and having games for contrast.
  • People love to see other people hit by balloons.
  • It’s possible to object to a challenge in tsports, just have a good reason (we have this scene or challenge every week!)
  • Trying harder is the worst way to get better work. Keith encourages people to “Fuck about” to piss him off when they’re having difficulty focusing or playing well.
  • We want wonderful scenes. You don’t necessarily need suggestions. Just start doing your scenes. Are you going to trust amateurs that are in your audience to tell you how to do a good scene?
  • Rebecca Northand – Domprov
  • Whose line is it anyway keeps the commercials from running together.
  • Comedy comes from the search for truth. It has pathos and other facets to it.

Day 2

  • The game is that you’re finally completely happy in your scene, and you’re trying to get through the entire scene without being snapped.
  • Crossing your legs towards the audience makes them more sympathetic towards you.
  • You should be an expert on pleasing the other person, and they should be an expert at pleasing you.
  • It’s ok if things are static onstage, but we’re hoping to see change. That’s why we tap on the glass of a fish tank or poke animals with a stick.
  • We’re always interested when someone comes into someone else’s territory. (Will it engage empathy or xenophobia?)
  • Make stability and upset it in order to raise the stakes.
  • Improvisers usually try not to be altered. We need to be altered in order to see change.
  • Body language should be geared towards being open to the audience and/or our scene partners in order to connect.
  • Keith pays a lot of attention to psycholinguistics.
  • Drama is about one person being changed by another (after a stranger scene). If strangers, get to the tilt.
  • Usually we get onstage and try not to be controlled by our scene partners. Our instinct is to protect ourselves from change.
  • Some people in improv think ‘I get up onstage and make people laugh,’ and they think that’s enough.
  • Separate giggles and chuckles fragment the audience. You want the audience to be one great big animal that wants to turn over and be tickled.
  • You know the work is good when people are clamoring to get in. If young people are lying to get in.
  • If you’re not getting audiences, change what you’re doing until the house fills again. If it has to be mud-wrestling that fills the theater, then good. Get people in and then refine the thing that gets them in.

Day 3

  • I think we should climb a tree every morning and scream and yell for 20 minutes. I think we’d feel much better.
  • Trying to be present rather than a robot who’s trying to look human.
  • Game: try to take the other person’s hat. If someone fails in the attempt, they are out/replaced. The game helps the players to become more present.
  • Notes should happen after shows (preferably in the pub after)
  • Let doors be locked sometimes (because many peoples’ homes tend to be locked) so that we can generate some action onstage, rather than the “Come in!” choice that let’s the person onstage remain static.
  • Touching the face helps lower status.
  • The closer in status you can get the better an actor you appear.
  • Work on learning status differences by starting with broad strokes and differences in status, and then work towards keeping status as close as possible in order to refine your abilities.
  • Keeping your status even/matched creates a sense of mutuality and sameness between people/actors.
  • Running the scene tends to take one up in status.
  • Johnstone spends a lot of time noting the paralinguistic facets of the performance.
  • Keith’s theory of drama is ‘nothing, nothing, nothing, SOMETHING’. Most improvisation is ‘something something something something. [in reference to film actors like Billy Bob Thornton]
  • Making emotional sounds, the body relaxes a bit.
  • Your problem is to abolish the fear, to relax and trust that your good angel will operate you.
  • With improvisation one can continually keep learning.
  • Book: How Children Fail

My First Book

I just published a social science analysis of Long-Form Improvisation. If you’re interested you can buy it here. It focuses on why this form of improvised theater tends to bring people into this peculiar sense of communion through performance and how that can affect audience enjoyment. This book also looks into what contributes to keeping us away from this feeling/state. It’s all based on an ethnography I did in Rochester NY back in 2007. It’s an interesting read for the science-minded.

My next book is going to be based on the talk I’ve been developing on the larger picture of the anthropology of improvisation. Keep your eyes out for that.

Role-Playing Addiction

One of the most profound and integrated things in my life is role playing. From age 11 to now at 39, I have been deeply embroiled in playing Dungeons & Dragons for about 15 years and then fell deeply into improvised theater for another 14. These forms of collaborative play have led to very deep and sincere relationships that grew from the amazing sense of communion that arises from these forms of cooperative and imaginitive play. It allowed for a free-flowing exploration of how relationships, personalities, beliefs, cultures, societies, and ecosystems can be examined and understood through imaginitive play and experimentation.

This playful exploration of social, religious, and ecological fantasies led me to channeling that same curiosity and sense of fun in exploring life away from the board and screen. In my late teens, one of the people that led a game that I was in required that I research mythology in order to better know what my character might know. For a month after that, I poured through about 10 different books on mythology both in English and French (my French was far better in those days).

When I was running a game in the Forgotten Realms(TM), they had numerous supplements about game regions that included detailed ecologies and regional creatures. At the same time, in another game, I was playing a Ranger. So I began reading Tom Brown Jr.’s The Tracker. Because of that I headed out to the woods near my parents’ home as well as to the far reaches of Wisconsin and Upper Michigan to observe the patterns in plants, animals and forests.

My fascination with the medieval led me to research weapons and armor, and ultimately led me to studying archeology in order to understand ancient ways of life (and ultimately socio-cultural anthropology to understand ways of life that are here and now). Meanwhile, improvised theater continued the context in my life where I could break down and play with the chemistry of human relationships through characters in practice and onstage. I have lived as Kalanar the Ranger, Wynde the Druid, Baltimore the Fop, Clyde Winston head of Generic Hospital security. Even though it began as escapist fantasy for a suburban white boy, role-playing has led me down a colorful path for the betterment of my imagination and relationships with people. It has given me glimpses of the paths of others, and sometimes it has taught me much about what makes people shine.

Those shining moments (onstage, around a gaming table, in the woods around a fire) were fraught with the pinnacle of joy shared with my fellows. Moments whose character were poised squarely between poles of vulnerability, surrender, trust and play (and some smack talk too).  Which, in my mind, is characteristic of the best in human relationships. It brought  me to a point where I feel that the best thing I can do in my life is to try to help people get to this experience in their own lives through improvisation and anthropology (which bleed into one another on many levels). We should not forget that the sincerest and deepest moments in our lives take place face to face. Role-playing brings us back to our most ancient form of play, each other.